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Senior Software Programmer, Audio Engine

Epic Games • BLANK,BLANK,Multiple Locations

Job Description

<div class="content-intro"><h2>WHAT MAKES US EPIC?</h2> <p>At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.</p> <p>Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.</p></div><h2>PROGRAMMING - UNREAL ENGINE</h2> <h3><strong>What We Do</strong></h3> <p>Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.</p> <h3><strong>What You'll Do</strong></h3> <p>As a Senior Software Programmer on the Media Services team, you'll provide technical leadership for the platform powering real-time voice communication across Fortnite and the Epic Games ecosystem at massive scale. You'll help set the technical direction for Epic's WebRTC-based products and implement features from design through final delivery.</p> <h3><strong>In this role, you will</strong></h3> <ul> <li>Work across Epic Games teams on the real-time communication stack, from design through hands-on implementation of new features</li> <li>Architect, develop, and continuously improve our real-time communication across platforms</li> <li>Investigate and evaluate new technologies to drive innovation in real-time communication services</li> <li>Drive timelines, resolve technical blockers, and deliver with a high degree of autonomy</li> </ul> <h3><strong>What We're Looking For</strong></h3> <ul> <li>Highly proficient in C++, with a strong command of performance-critical systems</li> <li>Experience with low-level game audio engines</li> <li>Experience designing and maintaining C APIs for broad platform distribution</li> <li>Demonstrated ability to independently own and deliver complex, long-horizon projects</li> <li>Strong communication skills, with a track record of cross-team alignment and technical decision-making</li> <li>WebRTC signaling concepts, protocols, and architecture experience is a plus</li> <li>Debugging and optimizing WebRTC stacks at scale is a plus</li> </ul> <p><strong>This role is open to multiple locations in North America (including CA, NYC, & WA). </strong></p> <h2><span style="font-weight: 400;">Pay Transparency Information</span></h2> <p><span style="font-weight: 400;">The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</span></p><div class="content-pay-transparency"><div class="pay-input"><div class="title">New York City Base Pay Range</div><div class="pay-range"><span>$214,089</span><span class="divider">—</span><span>$313,997 USD</span></div></div><div class="pay-input"><div class="ti

Job Reference ID: CF-140851 • Posted on CloudFrame Job Scanner