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Lead Engineer, Dev Ops - WWE 2K

2K • California, United States

Job Description

<p>At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.</p> <p>What We Need: </p> <p>The WWE 2K team is seeking a Lead Engineer to join our DevOps team, crafting the technical roadmap that supports efficient, collaborative development across the studio. In this role you will take ownership of the technical vision and strategy for the DevOps team, collaborating across teams and disciplines to create tools and systems that enable us to make the next installment of WWE 2K the best yet! </p> <p> </p> <p>What You Will Do: </p> <ul> <li>Design, maintain, and improve CI/CD pipelines, infrastructure, and deployment automation</li> <li>Ensure the reliability, scalability, and performance of development and production environments </li> <li>Improve developer workflows through automation and tooling, while ensuring high quality documentation and support </li> <li>Establish standards and best practices for deployments, environments, observability, and operations </li> <li>Collaborate with studio partners to refine cross-team workflows and processes</li> <li>Act as a technical leader, developing and driving technical strategy and vision for your team. Push the limits of what is possible. </li> </ul> <p> </p> <p>Who Will Be A Great Fit: </p> <ul> <li>5+ years of experience in DevOps, SRE, or Platform Engineering. </li> <li>Bachelor’s or Master’s Degree in Computer Science or related field, or equivalent experience</li> <li>Experience with Perforce, Jenkins, Git, and/or other version control and automated build systems</li> <li>Hands-on expertise with cloud infrastructure (AWS/GCP) and containerized environments </li> <li>Experience with Infrastructure-as-Code (IaC) workflows and configuration management tools such as Puppet </li> <li>Strong understanding of object oriented programming, modern architectural design patterns, and C/C++/C# </li> <li>Systems engineering expertise across Windows and Linux environments, including scripting languages (Python, PowerShell, Bash) and familiarity with the .NET ecosystem</li> <li>Ability to balance technical depth with cross-team collaboration and clear communication </li> <li>Comfortable operating in ambiguous environments and driving alignment </li> </ul> <p> </p> <p>Might Be Nice: </p> <ul> <li>Experience working on multi-platform software projects </li> <li>Experience with web technologies like React or Node.js </li> <li>Familiarity with leveraging AI to enhance developer workflows </li> <li>Shipped game titles, preferably on console </li> <li>Experience with distributed, multi-team, or multi-studio environments </li> <li>Love for video games (not just ours!)</li> </ul> <p> </p> <p><strong><em>US (All States except for WA)</em></strong></p> <p><em>The pay range for this position in California Remote at the start of employment is expected to be between $138,600 and $194,063 per year. </em><em>The pay range for thi

Job Reference ID: CF-142290 • Posted on CloudFrame Job Scanner