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Lead Engineer, Game Systems

Absurdventures • Santa Monica

Job Description

<p><strong><span data-contrast="none"><span data-ccp-parastyle="heading 3">Summary</span></span></strong><span data-contrast="none"><span data-ccp-parastyle="heading 3"> </span></span><span data-ccp-props="{"134233117":false,"134233118":false,"134245418":true,"134245529":true,"335559738":240,"335559739":240}"> </span></p> <p><span data-contrast="auto">We are seeking a highly experienced and collaborative </span><span data-contrast="auto">Lead Engineer, Game Systems</span><span data-contrast="auto"> to help drive the design, architecture, and implementation of core gameplay, progression, and economy systems. As Lead Engineer, Game Systems, you are passionate about developing scalable, performant, and engaging systems that empower designers and enhance the player experience. Direct a team of gameplay engineers and work closely with design, production, and other engineering teams to bring a rich, responsive, and immersive world to life. </span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":240,"335559739":240}"> </span></p> <p><strong><span data-contrast="none"><span data-ccp-parastyle="heading 3">Core Responsibilities</span></span></strong><span data-contrast="none"><span data-ccp-parastyle="heading 3"> </span></span><span data-ccp-props="{"134233117":false,"134233118":false,"134245418":true,"134245529":true,"335559738":240,"335559739":240}"> </span></p> <ul> <li><span data-contrast="auto">Lead the architecture, development, and maintenance of core gameplay systems, including but not limited to player control, NPC behavior, traversal, mission logic, progression, economy and inventory. </span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"335559739":0}"> </span></li> <li><span data-contrast="auto">Collaborate with designers and other stakeholders to translate design goals and specs into robust, extensible technical solutions. Design and develop a suite of tools to meet design workflow needs.</span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"335559739":0}"> </span></li> <li><span data-contrast="auto">Mentor and guide a team of systems engineers, fostering a culture of technical excellence, accountability, and knowledge sharing. </span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"335559739":0}"> </span></li> <li><span data-contrast="auto">Own systems performance and memory footprint, working to ensure functionality and compatibility across multiple platforms, as well as long term extensibility. </span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"335559739":0}"> </span></li> <li><span data-contrast="auto">Define and enforce best practices for coding standards, documentation, and architecture within the game systems team. </span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"335559739":0}"> </span></li> <li><span data-contrast="auto">Oversee tools and workflow for game systems. Coordinate with design leads on tool and workflow design.</span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"335559739":0}"> </span></li> <li><span data-contrast="auto">Participate in technical planning, task estimation, and milestone reviews. </span><span data-ccp-props="{"134233117":false,"134233118":false,"335559738":0,"3355

Job Reference ID: CF-143174 • Posted on CloudFrame Job Scanner