AI and Computational Geometry Engineer
Job Description
<div data-qa="job-description"> <div>Atomic Machines is ushering in a new era of micromanufacturing with its Matter Compiler™ technology platform. This platform enables new classes of micromachines to be designed and built by providing manufacturing processes and a materials library that are inaccessible to semiconductor manufacturing methods. It unlocks MEMS manufacturing not only for device classes that could never be produced by semiconductor methods, but also for entirely new categories. Furthermore, this digital platform is fully programmable in the way 3D printing is digital—but whereas 3D printing produces parts of a single material using a single process, the Matter Compiler™ technology platform is a multi-process, multi-material system: bits and raw materials go in, and complete, functional micromachines come out. The Atomic Machines team has also created an exciting first device—made possible only through the Matter Compiler™ technology platform—that we will be unveiling to the world soon.</div> <div> </div> <div>Our offices are in Emeryville and Santa Clara, California.</div> <h3>About The Role:</h3> <div> <p>The Matter Compiler will take a device design and produce a physical part without the manual translation steps. Design for manufacturing (DFM) is where that translation happens, and it is currently human work: an engineer reasons about how a part must be arranged, held, and processed, and encodes that judgment one design at a time.</p> <p>This role owns that reasoning as software. It is the DFM function inside the Atomic Machines CAM stack, the engineering discipline of turning device geometry into manufacturable geometry under real process constraints, generally rather than case by case.</p> <p>The scope is the full DFM layer: the geometry between a device model, the workpiece, and the machine processes, including how parts are arranged on a blank and held in place during cutting; the DFM rules for each process and material the platform supports; the constraints and checks that tell a designer a part cannot be made as drawn; and the physical models that ground those rules in what the processes do to the part.</p> <p>The engineer in this role is the person on the team who thinks in manufacturing constraints and writes code that respects them. Design engineers bring geometry that cannot yet be built. Process engineers bring results from the machine that the rules did not predict. The person in this role connects those two and works inside a cross-functional team spanning AI, Modeling and Simulation, Design, and Process Engineering.</p> </div> </div> <div> <h3>What You’ll Do:</h3> <ul> <li><strong>DFM as a software capability.</strong> The algorithms, representations, and constraints that convert device geometry into geometry a process can execute. This covers part arrangement on a blank, retention during processing, and release afterward, and it expands as we add processes.</li> <li><strong>Manufacturability constraints in the design loop.</strong> Encoding what our processes can and cannot do, so infeasibility surfaces at design time rather than at the machine.</li> <li><strong>The bridge between process intuition and code.</strong> Working directly with design and process engineers to elicit the judgment they apply by hand, formalize it, and make it auditable and testable.</li> <li><strong>Physical grounding.</strong> Moving DFM decisions from heuristics toward criteria based on the mechanics of the process, with our Modeling and Simulation team.</li> <li><strong>Validation against reality.</strong> Defining what correct means for a layout, testing against fab runs, and folding failures back into the constraints and models.</li> <li><str