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Technical Game Designer

Catdaddy • Kirkland, Washington, United States

Job Description

<p id="p-rc_81ac4985cf5d6549-25" data-path-to-node="0"><span data-path-to-node="0,0">2K’s Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label</span><span data-path-to-node="0,2">. The studio is a fun, dedicated family of incredibly hardworking game developers</span><span data-path-to-node="0,4">. We have shipped games on almost every genre and platform, with a current focus on mobile games</span><span data-path-to-node="0,6">.</span></p> <p data-path-to-node="1"><strong>What We Need:</strong></p> <p data-path-to-node="1">Cat Daddy is seeking a Technical Designer to join our team of artists, engineers, and product managers to design, prototype, and ship features for free-to-play mobile games. This role sits between design and engineering. You will carry a feature from the first pitch through to the live build: writing the spec, standing up the prototype in Unity, wiring it into the services that run our games, and tuning it once players are inside it. The ideal candidate has shipped multiple F2P mobile games in a design or technical design role.</p> <p data-path-to-node="2">This is an in-office position, located in Kirkland, WA. Must be able to work onsite 4 days a week. </p> <p data-path-to-node="3"><strong>What You Will Do:</strong></p> <ul data-path-to-node="4"> <li> <p data-path-to-node="4,0,0">Design new gameplay experiences including limited-time events, complete game modes, and mini-games that add variety and excitement to the core game loop.</p> </li> <li> <p data-path-to-node="4,1,0">Own features end to end, from the pitch through a working prototype, the shipped build, and the live tuning pass that follows.</p> </li> <li> <p data-path-to-node="4,2,0">Write specs that hold up as executable instructions: clear intent, explicit constraints, acceptance criteria, edge cases, and the failure states that separate a good build from a plausible one.</p> </li> <li> <p data-path-to-node="4,3,0">Build, orchestrate, and refine agentic workflows across the design pipeline, covering research, competitive teardowns, spec drafting, prototype scaffolding, balance sweeps, content authoring, and telemetry analysis.</p> </li> <li> <p data-path-to-node="4,4,0">Prototype directly in Unity so a concept can be played, and validated against live service systems.</p> </li> <li> <p data-path-to-node="4,5,0">Collaborate with cross-functional teams to balance fun, difficulty, and monetization across your designs.</p> </li> </ul> <p data-path-to-node="5"><strong>Who We Think Will Be A Great Fit:</strong></p> <ul data-path-to-node="6"> <li> <p data-path-to-node="6,0,0">5+ years of game design experience, with a focus on free-to-play mobile games, plus a Bachelor's degree in a related field and/or comparable, relevant work experience.</p> </li> <li> <p data-path-to-node="6,1,0">Deep, hands-on practice with agentic tooling and workflows, used daily rather than demoed occasionally.</p> </li> <li> <p data-path-to-node="6,2,0">Fluency in the craft that makes those workflows work: context and prompt construction, task decomposition, tool and permission design, checkpointing, evaluation harnesses, and honest measurement of quality over time.</p> </li> <li> <p data-path-to-node="6,3,0">Production experience in Unity building mobile games.</p> </li> <li> <p data-path-to-node="6,4,0">Expert-level understanding of the mobile game market from a game design perspective, including game economies, data analysis, back-e

Job Reference ID: CF-170204 • Posted on CloudFrame Job Scanner